Reference
The reference lists every function, option, computed property and default of wildflower.kinetic, in twenty-one pages.
A link to a section of the old one-page reference opens the page that now holds that section.
The pages
Where an outcome has several routes, Which to use gives the one for each case and says which is the default: blur, grain, music, and fading a clip. Charts, simulations and particles have no module of their own, and Charts, simulations and particles gives the approach for each.
- Loading, tiers and TypeScript: the script tags, the tier each feature needs, the type declarations and the skill.
- The composition and the clock: the root's attributes, the
kineticstore, the channels a seek arrives by, and the controls. - Scenes:
scene(), a scene's computed properties, its timing,edges,keyframes, pools,seek(local),waitFor,inputsand the scene's own root. - Interactive mode: the two modes, steps,
step(), the calls between steps, scripts,followand the diagnostics. - Transitions: the clip attributes, each kind, luma masks, what Kinetic writes and
transition(). - Effects and line boil:
effect()and its kinds, andboil(). - Shading:
shade(), its marks, boil, freeze and move, light and grain, andblur(). - Type, Lottie and animated images:
text(),lottie()andanimatedImage(). - Eases, interpolation and tracks:
ease(),interpolate(), tracks andstyleAt(), text values and path data. - Springs and motion helpers:
spring(),ramp()andmix(), oklch,stagger(),posterize(),loop(),hold(),moment(),focus(),random(),noise()andwiggle(). - Camera, 3D and motion blur:
camera(),depth(),shake(),smear(),trails()and Trillium. - Trillium, three.js in a scene: a view drawn once per seek, the renderer it needs, aiming the camera, a tag over a scene point, footage as a texture, and
check()andrender(). - Paths, shapes and fields:
matchPaths(),shape(),trimPath(), transforms on SVG,distribute()andfalloff(). - Text and data:
split(),typewriter(),format(),textMetrics(),ticks(),rank(),scramble(),captions(),srt()andbeat(). - Audio: audio clips, markers and tempo, sound in the preview and in a render,
level()andspectrum(). - Footage: video clips, the frame for a time, speed ramps, seeks and playing, and loading.
- Readiness and check(): readiness, failure and
check(). - render():
render(), the shutter, the finish, what a render needs and canvases in a render. - The preview bar, the guard and diagnostics: the bar, the guard, CSS-animation catch-up, the development diagnostics and the KN codes by range.
- Coming from Remotion, HyperFrames or After Effects: where each part comes from, and the Remotion, HyperFrames and After Effects equivalents.
- Rendering through HyperFrames: the runtime tag, the commands, what changes on the page while the runtime is present, and the frame-rate grid.
Every KN code is listed with its cause and fix on the WildflowerJS site's error codes page.